Folks will
Animal Crossing Bells say because online is in the sport then what they're doing is fine, which it can be, but don't complain when you hurry to find everything and you get tired. I feel like this kind of game doesn't lend itself nicely to an online system. Also, I think that it's played when you play about an hour a day.
There's some things I'd like enhanced, but I am loving my first AC game since the GameCube.
I enjoyed NH a whole lot, but my curiosity really fell off once I received my island to 5 stars. I'd created all of these spaces full of things no one can interact with and an island full of villagers giving me exactly the exact same dialogue. The game gets to a stage where material is adorned, the museum is full, and re-terraforming is just tedious, and it loses its charm and just becomes a weed pulling simulator.
I still got 100 hours from it and I do not regret it, but I just feel like there is something more to be gained from the game that the devs have not enabled me to encounter.
I had been concerned about just how much emphasis there appeared to be on crafting coming into ACNH, since I really don't enjoy crafting in games, and so far my concerns were justified. I played with daily until a couple of weeks ago and there's just no forward thrust to the match making me need to log in and progress. I played New Leaf for many years and never tired of itand now I can not be fussed to even log into more than once weekly. Also, COVID made me perform a whole lot more in the start, although not having an away-from-home lunch break has truly made me play less; it was an hour a day was built in just for AC, and now it isn't.
My daughter plays ACNL every day right now, and I find myself missing it a lot.
Frankly the biggest disappointment for me personally is the way hollow all the villagers are. Landscaping and decorating obtained a nice boost this time, I had rather they focus on fleshing out our interactions with
buy Animal Crossing Items our villagers about the next iteration.